*Hacking* in MOTHERSHIP® can be a lucrative, if dangerous, skill for any crewmember to acquire. It can open doors, control gun turrets and expose sensitive information.
Most *Hacking* checks are simple: an electronic airlock is locked and the Hacker makes an Intellect (*Hacking*) check and if they succeed the door is opened. Easy.
However, if your scenario requires a more robust challenge, say hacking into corporate research station’s primary database, you may want to design a **NETWORK**.
The Mothership Hacker's Handbook includes all the tools you need to create robust hacking challenges in Mothership or any other cyberpunk or sci-fi game.
It includes:
2 page black and white pamphlet module
Written by Sean McCoy, Luke Gearing, and Kevin Whitlock
Layout by Sean McCoy