WRASTLEVANIA is a metroidvania tabletop roleplaying game combining awesome wrestling action with legacy game elements, QR code interactions, & easy to learn rules!
This game is a CAMPAIGN, meaning it is designed to be played over a series of 2-3 hour sessions, easily providing over 40 hours of game play. One person will take the role of the EVIL ULTRA DRACULA and everyone else will create professional wrestling characters whose sole purpose is to take Ultra Dracula DOWN!
In WRASTLEVANIA, the type of wrestler you choose also determines which die size you roll during the game. The Ace only ever rolls a d4 while The Monster only ever rolls a d10.
Your ROLE is your ROLL!
Other fun character creation elements are choosing if you are a HEEL or FACE and creating your PROMO. Oh, and you get to pick your entrance music too!
WARNING: WRASTLEVANIA is Rated M for Murder. You are going to die. Ultra Dracula and his minions are demonic horrors raised to the squared circle from the pits of Hell itself. Good luck, brother!
If you die, it's OK. You'll create a new wrestler from your same family lineage (with more skills) to continue the endless war against Ultra Dracula.
WRASTLEVANIA uses our polymorph™ rules system.
In a polymorph™ game, each player only ever uses their specific polyhedral die (d4, d6, d8, or d10). Each die represents a different “way to play” or a different “role” that they have in the group. Whenever a player asks “can I do something?” they roll their die and with a quick glance at a resolution chart, know if they succeed.
WRASTLEVANIA's resolver chart is called the WRASOLVER. The Ace rolls a d4 and The Monster rolls a d10 however they still need to hit the same number range to succeed.
There is NEVER any math involved when you play polymorph™. Depending on the game world and what kind of character that you are playing, you may roll with advantage or disadvantage, but the game master never rolls dice.
To recap:
No math! Roll your die and consult the Resolver Chart (WRASOLVER)
The GM never rolls, keeping the focus on the player.
Players succeed when they do things that their character is good at
Rules light with a narrative focus