A witch-hunting, finger-pointing party game of deception for 2-12 players.
A classic entrant in the social deduction genre. Unmask the witches before you become one of them! Intuitive and panic-inducing.
Players, each representing a historical person from the town of Salem, will play cards to defend their allies and accuse suspected witches. In the Night phase the witches may frame you for witchcraft or recruit you to their side! Before long, accusations will be flying and screams of "She's a Witch!" will wake the neighbors.