This book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher-level play for thief and assassin characters.
A Guide to Thieves' Guilds (softcover)
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A Guide to Thieves' Guilds (softcover)
Regular price
$14.00
Sold out
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