Players of all ages can now venture across Europe by train in Ticket to Ride: First Journey (Europe). With a new map and simplified rules, it is the perfect way to introduce young players to the game of cross-country travel. Just like in Ticket to Ride, players collect train cards, claim routes, and try to connect cities coast-to-coast. Climb aboard, young travelers, your First Journey awaits!
Ticket to Ride: First Journey – Europe is a stand-alone game that does not require the original version to play. It is the perfect, all ages introduction to the popular tabletop franchise!
First Journey – Europe offers unique rules designed for a younger audience that retain the strategy, charm, and fun of the original Ticket to Ride Europe. The whole family will enjoy claiming routes and completing Tickets!
Aspiring engineers will play matching colored Train cards, or Locomotive cards that can act as any color, to claim routes across the map board!
Crafty engineers who claim routes from East to West (or West to East!) will earn an additional Ticket, taking them one step closer to victory!
In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.
On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your trains, you immediately claim a special cross-continent ticket.
The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!