A “sequel” to the 1981 grail game, Return to Dark Tower is a game for 1-4 players who take the role of heroes. Together, they gather resources, cleanse buildings, defeat monsters, and undertake quests to build up their strength and discern what foe ultimately awaits them. When the heroes face the tower, the game shifts into its dramatic second act, where the players have one chance to defeat the enemy once and for all.
The game features both cooperative and competitive modes of play.
The game features traditional game mechanisms, such as engine building and resource management, paired with a technological interface unlike any seen before in games, including the titular tower, which holds more than a few secrets.
Created by a world-class team of designers and engineers, led by Tim Burrell-Saward, an expert in technology-augmented games, the Tower itself is a game component without equal. From its very foundation, it's been devised to play an integral role in the game. Using a collection of magical-yet-reliable technologies, it generates game moments that simply wouldn't be possible without it. The Tower literally and figuratively dominates the table, drawing upon all of these powers to foil you. You will grow to curse its name.
A powerful adversary occupies the titular Tower, spreading fear and chaos across the land. A helpful companion has devised a plan to drive the adversary from the Tower so you can face them in battle. In the meantime, you'll face off against a host of fiendish foes. Literally thousands of possible setups to explore!
Return to Dark Tower has been widely lauded for its production values, so there are no major changes with the second printing.
There are no changes to the physical components for the 2nd printing of the base game. We have revised the rulebook with minor corrections and clarifications. There is only one substantive rule change: When a fourth skull would be added to a building, all four skulls are removed from the game instead of returning the fourth skull to the supply.