Dream Askew gives us ruined buildings and wet tarps, nervous faces in the campire glow, strange new psychic powers, fierce queer love, and turbulent skies above a fledgling community, asking “What do you do next?”
Dream Apart gives us demons and wedding jesters; betrothals and pogroms; mystical ascensions and accusations of murder; the sounds of the shofar ringing through cramped and muddy streets, of cannon fire, of the wolf’s footfalls in the snowy pine forest; asking “What do you do next?”
This book contains two games of belonging outside belonging. Dream Askew explores the story of a queer enclave amid the collapse of civilization. Dream Apart explores the story of a Jewish shtetl in a fantastical version of nineteenth-century Eastern Europe.
Both games use a simple no dice, no masters system that puts the focus on relationships, community struggles, and player choice.
Build a community together, and then make trouble within it!
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You'll get a full-colour book featuring art by Ezra Rose and Zev Chevat, in either softcover or dust-jacket hardcover format. You'll also receive the PDF in both singles & spreads, along with the printable play kit for each game.
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This full-colour book is organized into four chapters:
Playing the Dream
A thorough, beginner-friendly guide on how to play Dream Askew, Dream Apart, and other games of belonging outside belonging. Includes detailed running examples.
Dream Askew
Everything you need to play Dream Askew - the character roles, setting elements, enclave worksheet, design notes, a mediography, and a recipe to serve your friends before playing.
Dream Apart
Everything you need to play Dream Apart - the character roles, setting elements, shtetl worksheet, design notes, mediography, glossary, list of regional names, and a recipe for borsht.
Designing New Games
A step-by-step guide to designing your own games of belonging outside belonging, with wisdom on both the thematic and mechanical aspects of game design.
MATURE Content Notice:Dream Askew includes themes of violence, gangs, oppression, and queer sexuality. When you play, your group can decide what to focus on and what to avoid, and tools are included to make that process easier (pages 11-14). Dream Apart includes themes of violence, war, oppression, and anti-Semitism. When you play, your group can decide what to focus on and what to avoid, and tools are included to make that process easier (pages 11-14).
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