An enchantment can protect you, improve your mana, or help you find your next play. In Enchantress, it can also draw you another card along the way.
Gamelandia’s green-white Enchantress is built around that growing chain of value. It rewards players who enjoy assembling an engine and finding connections between cards. The opening turns can look quiet, but the deck has ambitious plans for all those lovely enchantments.
How Enchantress works
[[Argothian Enchantress]] and [[Enchantress's Presence]] are the central draw engines. With one or more of these effects in play, casting enchantment spells gives you additional cards and helps you keep developing.
[[Wild Growth]] improves your mana, [[Exploration]] lets you play additional lands, and [[Serra's Sanctum]] can produce substantial white mana once you have built a battlefield of enchantments.
[[Mirri's Guile]] and [[Sylvan Library]] help you manage upcoming draws. They are particularly useful when you are looking for the next engine piece, the right protection, or a way to finish.
Turning the engine into a win
[[Opalescence]] turns other non-Aura enchantments into creatures. Suddenly, cards that were supporting your plan can become attackers.
[[Parallax Wave]] helps get opposing creatures off the battlefield and has additional interactions with Opalescence. Those interactions depend on the order in which abilities resolve, so ask for a walkthrough before trying the more elaborate lines in a game.
[[Replenish]] provides a powerful recovery option by returning enchantment cards from your graveyard to the battlefield. Losing several enchantments does not always mean starting from scratch. Just cast a [[Replenish]] and bam! You're back in business.
Protecting your progress
[[Sterling Grove]] gives your other enchantments shroud and can be sacrificed to find an enchantment for the top of your library. Decide whether protection or finding a specific card matters more right now.
[[Solitary Confinement]] can buy valuable time, but it comes with an upkeep discard requirement and makes you skip your draw step. Your Enchantress effects can still draw cards when you cast enchantments. Have a plan to keep those cards coming before relying on Confinement.
Your first game
Prioritize an opening hand with usable mana and a realistic path to a draw engine. A pile of support enchantments is less exciting if you cannot find a way to turn them into continued progress and a handful of cards.
Keep track of your triggers and your enchantment count. Those details affect both the cards you draw and the mana Serra’s Sanctum can make.
This is one of the more involved loaner decks but also one of the more powerful options. You do not need to memorize every interaction before borrowing it, but leave room to learn the timing of its key pieces.
Sideboard options
[[Carpet of Flowers]] can provide mana against opponents with Islands. [[Aura of Silence]] pressures opposing artifacts and enchantments, and [[Xantid Swarm]] can help you set up a turn with less interference from opposing spells.
Gamelandia’s Enchantress loaner decklist
[deck title="Enchantress | Gamelandia Premodern Loaner"]
Main deck
4 Argothian Enchantress
4 Brushland
4 Enchantress's Presence
4 Exploration
7 Forest
4 Mirri's Guile
3 Opalescence
3 Parallax Wave
2 Plains
1 Replenish
3 Seal of Cleansing
4 Serra's Sanctum
1 Solitary Confinement
3 Sterling Grove
2 Swords to Plowshares
1 Sylvan Library
1 Treva's Ruins
4 Wild Growth
4 Windswept Heath
1 Wooded Foothills
Sideboard
1 Aura of Silence
3 Carpet of Flowers
2 Gaea's Blessing
1 Replenish
2 Sacred Ground
2 Solitary Confinement
1 Swords to Plowshares
3 Xantid Swarm
[/deck]
Build something bigger on Wednesday
Try Enchantress at Gamelandia’s Wednesday Premodern events in Palo Alto. Contact us about availability if you would like this loaner and mention that it is your first time with the deck.