{"product_id":"dungeons-dragons-players-handbook-ii-3-5-edition","title":"Dungeons \u0026 Dragons Player's Handbook II 3.5 Edition","description":"\u003cp\u003e\u003cstrong\u003eMAKE YOUR CHARACTERS THE BEST THEY CAN BE\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eWhether you’re creating a new character or improving an existing one, the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePlayer’s Handbook II\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003esupplement has something you need. This volume provides new character options for all players:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew class features for all of your favorite classes\u003c\/li\u003e\n\u003cli\u003eA rebuilding system that allows you to update existing characters\u003c\/li\u003e\n\u003cli\u003eNew advancement options and affiliations\u003c\/li\u003e\n\u003cli\u003eNew starting equipment packages\u003c\/li\u003e\n\u003cli\u003eNew teamwork benefits\u003c\/li\u003e\n\u003cli\u003eNew feats and spells\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eFeaturing Additional Design by Richard Baker, Bruce R. Cordell, Frank Brunner, Luke Johnson, Christopher Lindsay, Robert J. Schwalb, and Matthew Sernett. For use with these DUNGEONS \u0026amp; DRAGONS® core books:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePlayer’s Handbook\u003c\/em\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eDungeon Master’s Guide\u003c\/em\u003e, and\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eMonster Manual\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eProduct History\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003ci\u003ePlayer's Handbook II\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003e(2006), by David Noonan, is an example of superb 3.5 D\u0026amp;D design. While this book may not be essential for playing the game, it's difficult to name more interesting supplements or ones that do a better job of rounding out characters. The\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePHII\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eoffers one intriguing idea after another, with a slew of useful advice for running and improving the game.\u003cbr\u003e\u003cbr\u003e\u003ci\u003e\u003cb\u003eNew Classes.\u003c\/b\u003e\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003eThe\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePHII\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eintroduces four new classes into the game:\u003c\/p\u003e\n\u003col\u003e\n\u003cli\u003eThe\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ebeguiler\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a mechanically superior example of the spellthief, a magic-using and trap-fighting class that focuses on illusion and enchantment spells. (These are characters meant for roleplay-heavy games, best for campaigns where the adversaries are intelligent and worth talking to.)\u003c\/li\u003e\n\u003cli\u003eThe\u003cspan\u003e \u003c\/span\u003e\u003cem\u003edragon shaman\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ebuilds off the earlier marshal class, creating a dragon-themed character who uses auras to mitigate damage and buff allies.\u003c\/li\u003e\n\u003cli\u003eThe\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eduskblade\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a magic-using thief who uses spells to boost his effectiveness. (There are prestige classes that already do this, but the duskblade carries the concept back to 1st level.)\u003c\/li\u003e\n\u003cli\u003eFinally, there's the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eknight,\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ean armor-clad meat-shield who focuses on major threats and protects the allies around him.\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003cp\u003e\u003ci\u003e\u003cb\u003eCombat Roles.\u003c\/b\u003e\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003eInterestingly, these new classes introduce \"combat roles\" into D\u0026amp;D, several years before such roles became a cornerstone of 4e D\u0026amp;D. Beguilers act as controllers, influencing the minds of those around them; dragon shamans are leaders, using auras instead of spells and combining healing abilities with martial prowess; duskblades are strikers, channeling their spells into their weapons for extra damage; and knights are defenders, controlling aggro through their Test of Mettle and challenging foes with their Knight's Challenge.\u003cbr\u003e\u003cbr\u003e\u003ci\u003e\u003cb\u003eExpanded Classes.\u003c\/b\u003e\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003eArguably the best chapter in the book, this one walks through all the core D\u0026amp;D classes and offers both expanded options and roleplaying advice. Many optional classes from rulebook supplements are also included, such as the hexblade, the marshal, the scout, and the warlock. Each class is granted a new class feature that can replace an existing class feature (such as druids giving up the ability to summon animals in exchange for granting fast healing to their allies, or trading their animal companion for the ability to shapeshift.) Sample Starting Packages are given for each class, allowing a quick-start method for starting a new character with these options.\u003c\/p\u003e\n\u003cp\u003eThese options can result in flavorful, interesting characters without grossly over-balancing any classes. At the same time, the excellent roleplaying advice helps players better understand the class and conceive of new ways to play the game.\u003cbr\u003e\u003cbr\u003e\u003ci\u003e\u003cb\u003eFeats and Spells.\u003c\/b\u003e\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003eThere are a lot of new feats as well, including Heritage feats to better customize the sorcerer and Combat Form feats which briefly improve the fighter. New spells are generally flavorful and useful; the spells chapter also introduces the Polymorph subschool, once more adjusting the ever-changing\u003cspan\u003e \u003c\/span\u003e\u003cem\u003epolymorph\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003espell (which had turned out to be too powerful in 3e D\u0026amp;D).  \u003cbr\u003e\u003cbr\u003e\u003ci\u003e\u003cb\u003eBuilding Your Identity.\u003c\/b\u003e\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003eChapter Five explores themes and histories for your PCs, and the personalities that likely arise from them. Want your character to have grown up a guttersnipe? This section tells you what your youth might have been like, gives you options for transitioning into your adventuring career, and describes how your background still affects you on a day to day basis. The chapter also describes thirty personality traits and gives advice for being a good player at the table.\u003cbr\u003e\u003cbr\u003e\u003ci\u003e\u003cb\u003eThe Adventuring Group.\u003c\/b\u003e\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003eOften, without adequate DM involvement, players create their characters in a vacuum. This chapter discusses how adventuring groups form, how they're organized, what roles different classes often take, and what sorts of mechanical benefits teamwork may gain you. It's an excellent tool for improving team play.\u003c\/p\u003e\n\u003cp\u003eThis chapter also has one of the most inspiring pieces of art in the book, on page 152 - three adventurers gazing upon the Caves of Chaos.\u003cbr\u003e\u003cbr\u003e\u003ci\u003e\u003cb\u003eAffiliations.\u003c\/b\u003e\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003eWant organizations in your campaign that really matter? Not sure how to track the way rank and influence might work in them? This chapter comes to the rescue by laying out rules for new and sample organizations such as guilds and magical societies.\u003cbr\u003e\u003cbr\u003e\u003ci\u003e\u003cb\u003eRedesigning Your Character, and Quick NPCs.\u003c\/b\u003e\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003eThe\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePHII\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ealso provides formal rules that might seem counterintuitive for so simple a process, but it gives explicit permission for DMs to allow PCs to retrain or \"respec\" powers and abilities over time. Guidelines help ensure that characters don't change dramatically overnight, and players become more likely to end up with characters that they truly love. The book's appendix has charts and guidelines for quick PC and NPC generation, useful when you need a complicated character and you need him quickly.\u003cbr\u003e\u003cbr\u003e\u003ci\u003e\u003cb\u003eOverall? A Must Have.\u003c\/b\u003e\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003eIf you're running a 3.5 D\u0026amp;D campaign, the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePlayers Handbook II\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis quite simply one of the best supplements you can add to your game. This is even more true of your players are relatively new to roleplaying or D\u0026amp;D.\u003cbr\u003e\u003cbr\u003e\u003cb\u003e\u003ci\u003eAbout the Creators.\u003c\/i\u003e\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003eDavid Noonan joined Wizards of the Coast in 1998 and departed in 2008. During that time he worked on numerous books, including the core 3rd edition D\u0026amp;D rulebooks. Additional design by Frank Brunner, Luke Johnson, and Robert J. Schwalb.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Product Historian\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eHistory and commentary of this product was written by Kevin Kulp, game designer and admin of the independent D\u0026amp;D fansite ENWorld. Please feel free to mail corrections, comments, and additions to kevin.kulp@gmail.com.\u003c\/p\u003e\n\u003cdiv class=\"u-mb-2\"\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eWe (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons \u0026amp; Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons \u0026amp; Dragons teaches that diversity is a strength, and we strive to make our D\u0026amp;D products as welcoming and inclusive as possible. This part of our work will never end.\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"D\u0026D Books","offers":[{"title":"Default Title","offer_id":47858946474206,"sku":"2370011524528","price":59.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/6931\/1966\/files\/3.5-players-handbook-ii.jpg?v=1769475672","url":"https:\/\/gamelandia.fun\/products\/dungeons-dragons-players-handbook-ii-3-5-edition","provider":"Gamelandia","version":"1.0","type":"link"}