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Desert Moon of Karth

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Now updated to Mothership 1E!

One sits down on a desert sand dune, sees nothing, hears nothing. Yet through the silence something throbs, and gleams...  - Antoine de Saint-Exupéry

Desert Moon of Karth  is a space western sandbox adventure zine for the  Mothership  Sci-Fi Horror RPG . 

Karth is a tiny mesa studded moon on the galaxy's edge. The only way down is an antique space elevator to the lawless boomtown of  Larstown ; a place surrounded by even greater danger and strangeness in the wastes beyond. Survival or salvation is not guaranteed, partner.

Harvest ossified coral corpses to live forever. Become an involuntary organ donor. Dodge ancient orbital defenses. Explore sand blown ruins. Hunt the fearsome sandsquid. Ride camels through the dunes. Drink whiskey until you've forgotten your own name.

Karth's  inspirations include Dune, Firefly, Alien, John Carter of Mars, Cowboy Bebop, The Dark Tower, spaghetti westerns, and modern adventures like  Hot Springs Island ,  A Pound of Flesh ,  Ultraviolet Grasslands , and  Slumbering Ursine Dunes .

You'll find plenty to use for your other sci-fi RPG of choice like  Stars Without Number ,  Traveler , or  Starfinder  with a touch of back alley stat surgery.

Desert Moon of Karth  is a meaty  52 pages , chock full of evocative illustrations and also includes:

  •  10 detailed and dangerous locations  to explore including a ship graveyard, camel ranch, organic coral caves, and a decadent shattered spire.
  •  Regional Moon Map  and rules for point crawling navigation.
  •  Detailed Larstown map , rumors, NPC's, prospective jobs, and fine establishments.
  •  4  volatile factions  for players to interact with including immortal organ harvesters, tribal park rangers, extinct coral beings, and a colonial boomtown of prospectors.
  •  Evolving encounters based on the day/night cycle  (and it's sometimes night for a week).
  •  Tons of 1d10 tables  ranging from creepy prayers, to strange technology, to requested organs, to random drugs.
  •  Rules for sandsquid hunting  and a dungeon crawl within one, should you be devoured.
  •  3  detailed dungeon maps,  8 new creatures, the dark secrets of eternal youth and more!  


    Man this is like a living breathing planet, I love this little western town. This is adventures within adventures, each page alone seems like it could be an adventure in itself.  Oh it's so beautiful, I just want to play it so bad
    - Alan Gerding,
     Tuesday Knight Games

    Looks really good! It's very well made, the art is really nice, layout is great, and there's lots of stuff to adventure in here. It gives you tons of material to just travel around this tiny moon.
    - Ben Milton, Questing Beast

    Karth oozes charm. Every location has depth. Every NPC is nuanced or weird. Random encounters draw you deeper into the factions and encourage you to visit other locations. Every page has a dozen ideas to fuel your GM inspiration. - Technical Grimoire

    I love this module, there's not a lot to dislike!-Brad Kerr, Between Two Cairns Podcast