Some mysteries, you really don’t want to solve. If the thing at the centre of the labyrinth starts hunting you, you’ll wish you’d never started searching in the first place. Some truths are buried for a reason.
The sound of claws on metal grew louder. Something scraped at the outside of the sealed hatch.
‘This is impossible. They’re dead.’
They weren’t. We were.
Dead Rock Seven is a collection of four adventures for Ashen Stars from acclaimed writer Gareth Hanrahan (Arkham Detective Tales, Brief Cases, Invasive Procedures). Over the course of these adventures, the lasers are hired to deal with problems as diverse as murders on an old asteroid mine, missing executives on a pleasure planet, and threats to the security of an interstellar cooking contest. You can run these adventures as one-shots, as individual episodes in your own series, or in sequence as a self-contained mini-series.
Dead Rock Seven again demonstrates Pelgrane’s superior skills aptitude with design by creating a truly beautiful product. It brings over some the same similar layout, font and formatting used in the Ashen Stars core book- with but with a small number of modifications. Those slight adjustments are critical as they instantly position the GM to the sequence they need for running each scenario/adventure.
If you think that a mystery adventure has to follow a fairly straight line, these cases will disabuse you of that notion. Hanrahan’s put together an excellent collection that shows off the many different kinds of missions which could be taken on in the Ashen Stars universe.